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Creation workflow for 3D gaming applications

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Speaker(s) :Guillaume Libersat (dukez)
Nature :Meeting
Date :Saturday 5 July 2008
Schedule :15h00
Duration :60 minutes
Language :Français
Place :04 - IUFM

This conference will present a tools inventory for 3D gaming applications (games, virtual visits, etc) actually used for Apricot creation [1]. First will be made an overview on tools CrystalSpace [2], CEL [3], Blender [4] and Blender2Crystal [5].

Then, practice, with an interactive micro-application achievement, helped with this tools inventory.

References

  1. http://apricot.blender.org
  2. http://www.crystalspace3d.org
  3. http://www.crystalspace3d.org/main/CEL
  4. http://www.blender.org
  5. http://b2cs.delcorp.org